Thursday, November 4, 2010
Controller Screen
On Tuesday Jason and I focused on implementing the control customization screen. As it stands, we are going to have several per-made control schemes that the player can choose from. We made it so they can change the scheme along the bottom of the screen, and the controls mapped to the buttons update according to the scheme. Next we are going to put some finishing touches on the screen, decreasing the font and fine-tuning the layout of the button labels, as well as making the options chosen there and in the option screen actually holding throughout the rest of the game. I fell like we have a direction now, and we're getting stuff done. I initially felt like a slacker because I wasn't doing anything, but since I have specific tasks assigned I feel much more comfortable in the team.
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