Soon after that we started play-testing. We had 5 people and they gave some good feedback. It was very clear; however, that my group doesn't have much experience with such situations. I wasn't expecting it, but it seems that my Usability Studies class I took at USU really helped me know what to look for, what to ask, and how to act. Anyway, I felt useful - which is hard with James and Felix doing so much.
Since then I've just been adding in tool-tips as needed (like for the different tactical pods) and touching things up with the help tips, though it does need to be worked on a bit more.
Sometimes I feel like this isn't really my game, due to sometimes having my tasks done before I could get to them, or having them redone without notice, but having put in both the smart-lock and the help-tips - both of which make huge gameplay differences - I do sometimes feel like I've contributed substantially.