I know we joked about back-filling blogs to make it appear that we'd done them on time, but I don't have the heart for the deception right now. I got out of the habit of updating the blog, and since the programming this semester has been so much less... contained, it's hard to feel like I've done much of anything concrete enough to write about anymore. Still, here are my reports of what I did during specific weeks and sprints.
Jan13-20
During our first month back from the holiday break, we focused mainly on getting our code ported over from 3.1 to 4.0. Felix ported the main components of the code over and cleaned out any unneccessary code. That first week, I was responsible for going through the screens Jason and I had created and taking out extraneous code. We also underwent a revision of the scope of our game, deciding to make it more arcade-like and less mission-based, so Jason and I changed up the menus to reflect the new options on the main menu. We also went through the options screen and took out a lot of the options (like resolution) that we didn't really need.
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