Thursday, March 10, 2011

Something Useful

Feb3-10
This is the week in which I actually contributed something that I'm proud of to our game - our aim assist feature. I got some help from James on the structure of the code, but on the whole it was my baby. The aim assist makes it so that once you lock onto a ship, if you move your crosshairs near them, they will snap to the lead brackets of the targetting system. It's set up so that the crosshairs can direct where the lasers are shooting, but only if they're within a certain angle from the forward vector of the ship. If the player fails to keep up with its target, or when the target is close-by and therefore moving very quickly(in an angular sense), then the assist will fall off. I also created our credits screen.

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