So I wound up on Jason's team, which is nice because not only to we work really well together, but I also like the game idea. Our other partner is C...P? I think his name is? I'll have to ask. Anyway, we discussed a lot of things on Tuesday. We were trying to work on the prototype, but we kept getting sidetracked by the vision of the whole.
Regardless, CP is'a be working on getting some placeholder art to populate our prototype(stairs, chests, monsters, and a player character. Jason and I will be working on the programming this weekend (should take 5-10 hrs). For the prototype we are keeping each "level" fairly non-descript, and they will just fill the screen. We're just going to try and get functionality for spawning mobs and chests randomly within the grid of the level, get the stairs working to populate new levels, and get some sort of battle system and equipment going on. (Okay, maybe 15-20hrs).
No comments:
Post a Comment